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[[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|{{attachment:Book-Cover.png|Designing Mobile Interfaces, by Steven Hoober & Eric Berkman.|align="left"}}]]'''''Designing Mobile Interfaces: Patterns for Interaction Design''''' is the comprehensive, platform-agnostic reference for your mobile design work. Whether you design or develop for smartphones, featurephones, tablets, or other touchscreen devices, common principles are discussed and codified as 76 universal interaction and interface patterns. '''Designing Mobile Interfaces''' has been translated into [[http://4ourth.com/wiki/Other%20languages%20and%20editions|multiple languages]], used to teach interactive design at universities, and guided the creation of countless apps, websites and even entire OSs like Firefox. [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|{{attachment:Book-Cover.png|Designing Mobile Interfaces, by Steven Hoober & Eric Berkman.|align="left"}}]]'''''Designing Mobile Interfaces: Patterns for Interaction Design''''' is the comprehensive reference for all your mobile design work. Whether you design or develop for smartphones, tablets, or other touchscreen devices, 76 universal interaction and interface patterns are grouped into four categories for easy cross-referencing.
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Each pattern explains the underlying psychology and physiology, describes best practices in implementation, and lists pitfalls and "best practices" you should watch out for and avoid. Every pattern is grouped with similar or optional patterns, and appendices detail key background information from typography to the principles of mobile networks. You get not just a list of designs and out of date screenshots, but have a base of knowledge to make up your own mind, and react to the always-changing mobile environment. '''Designing Mobile Interfaces''' [[Get Designing Mobile Interfaces|is available in English in print and eBook editions]], [[http://4ourth.com/wiki/Other%20languages%20and%20editions|and has been translated into multiple languages]]. It is used to teach interactive design at universities, and guided the creation of countless apps, websites and operating systems.

Each pattern explains the underlying psychology and physiology, describes best practices in implementation, and lists pitfalls and "best practices" you should watch out for and avoid. Appendices detail key background information such as type, location, and networks. You get not just a list of designs and out of date screenshots, but have a base of knowledge to make up your own mind, and react to the always-changing mobile environment.
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 * [[Brainstorming, Workshopping, etc]]  * [[Brainstorming, Workshopping, etc]] NEW!
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 * [[I - Page]] -  * [[I - Page]]
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  * Chapter 1 [[Composition]]: [[Scroll]], [[Annunciator Row]], [[Notifications]], [[Titles]], [[Revealable Menu]], [[Fixed Menu]], [[Home & Idle Screens]], [[Lock Screen]], [[Interstitial Screen]], [[Advertising]], [[Back]]*   * Chapter 1 [[Composition]]: [[Wrapper]] NEW!, [[Scroll]], [[Annunciator Row]], [[Chrome]] NEW!, [[Notifications]], [[Masthead]] NEW!, [[Titles]], [[Revealable Menu]], [[Fixed Menu]], [[Chyron]] NEW!, [[Home & Idle Screens]], [[Lock Screen]], [[Interstitial Screen]], [[Advertising]], [[Back]]
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  * [[Introduction to NFC]] - Placeholder, mostly, now that this is coming online for real.
  * [[Introduction to Bluetooth]] - Also placeholder, with just some links of interest for now.
  * [[History of Computing]]
  * [[Introduction to NFC]] NEW! - Placeholder, mostly, now that this is coming online for real.
  * [[Introduction to Bluetooth]] NEW! - Also placeholder, with just some links of interest for now.
  * [[History of Computing]] NEW!
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  * [[Device Detection]] - The step past responsive you need to do for mobile. By guest expert Luca Passani.
  * [[Leverage Existing Device Capabilities]] - URI schemes and inter-application linking.
  * [[Raster Design Tips]] - 72 dpi is (probably) wrong.
  * [[Device Detection]] NEW! - The step past responsive you need to do for mobile. By guest expert Luca Passani.
  * [[Leverage Existing Device Capabilities]] NEW! - URI schemes and inter-application linking.
  * [[Raster Design Tips]] NEW! - 72 dpi is (probably) wrong.
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  * [[Design for Accessibility]] - Short, focused on apps, but I think an okay intro for now.   * [[Design for Accessibility]] NEW! - Short, focused on apps, but I think an okay intro for now.
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 * Index - This has not been imported as it's the ''book's'' index. It's keyed to page numbers, so doesn't work here. Consider it a value-add if you pay for the for the eBook or printed editions.  * Index - This has not been imported as it's the ''book's'' index. It's keyed to page numbers, so doesn't work here. Consider it a value-add if you pay for the for the eBook or printed editions.    * OR you can simply search. I'd use a [[https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=site%3A4ourth.com%20carousel|Google site search like this one]]. Just replace the "Carousel" term with yours. I mean, unless you wanted to know about carousels for some reason.

Designing Mobile Interfaces: Patterns for Interaction Design

Designing Mobile Interfaces, by Steven Hoober & Eric Berkman.Designing Mobile Interfaces: Patterns for Interaction Design is the comprehensive reference for all your mobile design work. Whether you design or develop for smartphones, tablets, or other touchscreen devices, 76 universal interaction and interface patterns are grouped into four categories for easy cross-referencing.

Designing Mobile Interfaces is available in English in print and eBook editions, and has been translated into multiple languages. It is used to teach interactive design at universities, and guided the creation of countless apps, websites and operating systems.

Each pattern explains the underlying psychology and physiology, describes best practices in implementation, and lists pitfalls and "best practices" you should watch out for and avoid. Appendices detail key background information such as type, location, and networks. You get not just a list of designs and out of date screenshots, but have a base of knowledge to make up your own mind, and react to the always-changing mobile environment.

"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." — Dan Saffer



Preface


The Patterns

Think we need to add a pattern? You might have just missed it, or the world might have changed. Create an account and add it directly to this wiki, or if more lazy just contact us and we'll look into it. Really!

V - Stuff We Didn't Put In the Book

We made up a LOT of patterns as short descriptions, and when we got around to organizing and detailing them... they didn't all sound that good after all. Also, we have to keep the book at a reasonable size. But, we don't want to loose track of these, so here's an un-ordered list of those ideas we've kicked aside. For now.


Appendices & General Information

To keep the patterns focused on design and implementation, I have pulled all kinds of supporting information out of them. However, a lot of it is still very interesting. And there's no good way for a designer or developer to get a summary of this sort of information.

So, I've included it here as an Appendix, ordered so you can just pretty much read it from one end to the other.

Visit any time to get the latest updates, or just to avoid typing in long links from a piece of paper. And please come add your own information, or update old or changed links.


References


Other Stuff from the Book

Designing Mobile Interfaces (last edited 2015-12-28 16:56:15 by shoobe01)