Size: 88
Comment:
|
Size: 11675
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
= Welcome to the new Mobile Design Patterns Library brought to you by 4ourth Mobile. = | [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|{{attachment:Book-Cover.png|An almost complete (missing the tagline) comp of the cover of our forthcoming O'Reilly book, Designing Mobile Interfaces, by Steven Hoober & Eric Berkman. I thought it would be alphabetical, but now we know who's more important :) |align="right"}}]] ''Designing Mobile Interfaces: Patterns for Interaction Design'' is a the indispensable reference for mobile design patterns. Whether designing for smartphones, featurephones or other related devices, common principles are discussed and codified as 76 universal interaction and interface patterns. Aside from suggestions, each pattern lists pitfalls and implementations to avoid. And everything is explained with the underlying psychology and physiology, so you have a base of knowledge and can make up your own mind and react to the always-changing mobile environment. ''"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference."'' — Dan Saffer '''Buy it from Amazon:''' * [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Paperback, 582 pages, color.]] * [[http://rcm.amazon.com/e/cm?t=4ourthmobile-20&o=1&p=8&l=as1&asins=B00630NWGK&ref=tf_til&fc1=000000&IS2=1<1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr|For your Kindle.]] '''Buy it direct from O'Reilly:''' * [[http://shop.oreilly.com/product/0636920013716.do|Paperback, 582 pages, color.]] * [[http://shop.oreilly.com/product/0636920013716.do|eBook. DRM-Free PDF, ePub, Kindle-compatible .mobi, DAISY, and Android .apk for pretty much any reader you wish.]] Or, you can just read it right here on this wiki. Pretty much every bit of content from the book is posted online, right here. We also update it occasionally, especially the reference sections, so even if you buy the book check back for updates, and [[|contact us]] with errors, suggestions or to get access to the wiki to add updates yourself. == Preface == * [[Preface]] * [[Who This Book Is For]] * [[What We Mean by “Mobile”]] * [[What Is a Pattern?]] * [[Where Did These Patterns Come From?]] * [[Common Practice Versus Best Practice]] * [[Reading the Patterns]] * [[Successfully Designing with Patterns and Heuristics]] * [[Principles of Mobile Design]] {{{#!wiki yellow/solid It's a wiki, but also a book . We need to keep things in synch, so please see the help tab for formatting information, be respectful of content on the site, and add your notes and comments to the appropriate section at the bottom of each page. For information or to get access to the wiki for editing [[https://shoobe01.wufoo.com/forms/contact-us-about-the-book-or-wiki/|Contact us]] Contact @shoobe01 or @ericberkman directly if you don't see us responding to your change fast enough. }}} ----- == The Patterns == === I - Page === Introduction to the [[Page]] section. √ ==== 1 - Composition ==== Introduction to the [[Composition]] chapter. √ * [[Scroll]] √ * [[Annunciator Row]] √ * [[Notifications]] √ * [[Titles]] √ * [[Revealable Menu]] √ * [[Fixed Menu]] √ * [[Home & Idle Screens]] √ * [[Lock Screen]] √ * [[Interstitial Screen]] √ * [[Advertising]] √ Summary to the Page section [[Page-Wrapup]].√ ----- === II - Components === Introduction to the [[Components]] section. √ ==== 2 - Display of Information ==== Introduction to the [[Display of Information]] chapter. √ * [[Vertical List]] √ * [[Infinite List]] √ * [[Thumbnail List]] √ * [[Fisheye List]] √ * [[Carousel]] √ * [[Grid]] √ * [[Film Strip]] √ * [[Slideshow]] √ * [[Infinite Area]] √ * [[Select List]] √ ==== 3 - Control & Confirmation ==== Introduction to the [[Control & Confirmation]] chapter. √ * [[Confirmation]] √ * [[Sign On]] √ * [[Exit Guard]] √ * [[Cancel Protection]] √ * [[Timeout]] √ ==== 4 - Revealing More Information ==== Introduction to the [[Revealing More Information]] chapter. √ * [[Windowshade]] √ * [[Pop-Up]] √ * [[Hierarchical List]] √ * [[Returned Results]] √ Summary to the Component Section [[Component Wrapup]] √ ----- === III - Widget === Introduction to the [[Widget]] section. √ ==== 5 - Lateral Access ==== Introduction to the [[Lateral Access]] chapter. √ * [[Tabs]] √ * [[Peel Away]] √ * [[Simulated 3D Effects]] √ * [[Pagination]] √ * [[Location Within]] √ ==== 6 - Drilldown ==== Introduction to the [[Drilldown]] chapter. √ * [[Link]] √ * [[Button]] √ * [[Indicator]] √ * [[Icon]] √ * [[Stack of Items]] √ * [[Annotation]] √ ==== 7 - Labels & Indicators ==== Introduction to the [[Labels & Indicators]] chapter. √ * [[Ordered Data]] √ * [[Tooltip]] √ * [[Avatar]] √ * [[Wait Indicator]] √ * [[Reload, Synch, Stop]] √ ==== 8 - Information Controls ==== Introduction to the [[Information Controls]] section. √ * [[Zoom & Scale]] √ * [[Location Jump]] √ * [[Search Within]] √ * [[Sort & Filter]] √ Summary to the Widget Section [[Widget Wrapup]] √ ----- === IV - Input & Output === Introduction to the [[Input & Output]] section. √ ==== 9 - Text & Character Input ==== Introduction to the [[Text & Character Input]] section. √ * [[Keyboards & Keypads]] √ * [[Pen Input]] √ * [[Mode Switches]] √ * [[Input Method Indicator]] √ * [[Autocomplete & Prediction]] √ ==== 10 - General Interactive Controls ==== Introduction to the [[General Interactive Controls]] section. √ * [[Directional Entry]] √ * [[Press-and-hold]] √ * [[Focus & Cursors]] √ * [[Other Hardware Keys]] √ * [[Accesskeys]] √ * [[Dialer]] √ * [[On-screen Gestures]] √ * [[Kinesthetic Gestures]] √ * [[Remote Gestures]] √ ==== 11 - Input & Selection ==== Introduction to the [[Input & Selection]] section. √ * [[Input Areas]] √ * [[Form Selections]] √ * [[Mechanical Style Controls]] √ * [[Clear Entry]] √ ==== 12 - Audio & Vibration ==== Introduction to the [[Audio & Vibration]] section. √ * [[Tones]] √ * [[Voice Input]] √ * [[Voice Readback]] √ * [[Voice Notifications]] √ * [[Haptic Output]] √ ==== 13 - Screens, Lights & Sensors ==== Introduction to the [[Screens, Lights & Sensors]] section. √ * [[LED]] √ * [[Display Brightness Controls]] √ * [[Orientation]] √ * [[Location]] √ Summary to the Input & Output Section [[Input & Output Wrapup]] √ ----- === V - Stuff We're (Probably) Not Putting In the Book === We made up a LOT of patterns as short descriptions, and when we got around to organizing and detailing them... they didn't all sound that good after all. Also, we have to keep the book at a reasonable size. But, we don't want to loose track of these, so here's an un-ordered list of those ideas we've kicked aside. For now. * [[Additional Topics]] ----- == Appendices == To keep the patterns focused on design and implementation, I have pulled all kinds of supporting information out of them. However, a lot of it is still very interesting. And there's no good way for a designer or developer to get a summary of this sort of information. So, I've included it here as an Appendix, ordered so you can just pretty much read it from one end to the other. You'll find that a few of the Appendices are actually just lists of resources. And in this day and age, resources are links to websites. Which, of course, will go out of date soon. Luckily, we keep this up to date on the 4ourth Mobile Design Wiki. http://4ourth.com/wiki/ Visit any time to get the latest updates, or just to avoid typing in long links from a piece of paper. And please come add your own information, or update old or changed links. * [[An introduction to mobile radiotelephony]] - Cause everyone working in the field really should know. √ * [[Introduction to Location Technologies]] - Location is not just GPS. If you think it is, and are designing applications and services that use it, read this. √ * [[Drawing Tools & Templates]] - Graphic design tools, UI guidelines, tips for various tools. √ * [[Emulators]] - Emulators, prototyping tools, design aids, etc. √ * [[Device Detection]] - Nothing here yet. Just a note that maybe I should gather all these up in one place. * [[Documentation Templates]] - Designing documents can be as important to successful implementation as the actual design. * [[Color Deficit Design Tools]] - And other tools to help understand colorblindness and related conditions. √ * [[Other Mobile Pattern Libraries]] - Not that I agree with most of these, but for completeness. * [[Introduction to Mobile Typography]] - Overview of basic type terms and some things to watch out for in small screens. √ * [[Italics and Obliques For Digital Display]] √ * [[Readability and Legibility Guidelines]] √ * [[Typefaces for Screen Display]] √ * [[Greeking]] - If you need to represent placeholder text, or graphics, read this. √ * [[Human Factors & Physiology]] - Sensation, Visual Perception, and Information Processing √ * [[Hearing & Limits]] √ * [[Brightness, Luminance, and Contrast]] √ * [[General Touch Interaction Guidelines]] √ * [[Fitts' Law]] ----- == References == * [[Works Cited]] * [[Additional Resources]] ----- == Other Stuff from the Book == * [[Publishing Information]] * [[About the Authors]] * [[We'd Like to Hear from you]] * [[Safari® Books Online]] * [[Acknowledgements]] * [[Colophon]] * Index - This has not been imported as it's the ''book's'' index. It's keyed to page numbers, so doesn't work here. Consider it a value-add for the eBook or printed editions. ----- == Events & Locations == Eric works in Sydney, Australia. Steven lives in the Kansas City, Missouri (US) area. We're pretty busy with day jobs, freelance jobs and actually writing the book. But if we're scheduled to go somewhere and talk about anything remotely related to mobile (and it's an open meeting you can come to) we'll post it here: * [[http://uxshowandtell.com/group/kansascity/|Kansas City UX Show & Tell]] 22 July 2011 * [[http://floatlearning.com/symposium/|Float Mobile Learning Symposium]] 10 June 2011, Bradley University, Peoria, Illinois * [[http://oreillynet.com/pub/e/2087|Applying Patterns to Mobile Design, an O'Reilly Webcast (first of a series)]] 8 November 2011. [[https://event.on24.com/eventRegistration/EventLobbyServlet?target=registration.jsp&eventid=374162&sessionid=1&key=3B2864BA08CDDF1F4CC1A9DC88EC7721&sourcepage=register|Watch the recording]]. * [[http://www.modeveast.com/|MoDevEast]] 1 December 2011, Gannett Conference Center, Mclean, Virginia |
Designing Mobile Interfaces: Patterns for Interaction Design is a the indispensable reference for mobile design patterns. Whether designing for smartphones, featurephones or other related devices, common principles are discussed and codified as 76 universal interaction and interface patterns.
Aside from suggestions, each pattern lists pitfalls and implementations to avoid. And everything is explained with the underlying psychology and physiology, so you have a base of knowledge and can make up your own mind and react to the always-changing mobile environment.
"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." — Dan Saffer
Buy it from Amazon:
Buy it direct from O'Reilly:
Or, you can just read it right here on this wiki. Pretty much every bit of content from the book is posted online, right here.
We also update it occasionally, especially the reference sections, so even if you buy the book check back for updates, and [[|contact us]] with errors, suggestions or to get access to the wiki to add updates yourself.
Preface
It's a wiki, but also a book . We need to keep things in synch, so please see the help tab for formatting information, be respectful of content on the site, and add your notes and comments to the appropriate section at the bottom of each page.
For information or to get access to the wiki for editing Contact us
Contact @shoobe01 or @ericberkman directly if you don't see us responding to your change fast enough.
The Patterns
I - Page
Introduction to the Page section. √
1 - Composition
Introduction to the Composition chapter. √
Summary to the Page section Page-Wrapup.√
II - Components
Introduction to the Components section. √
2 - Display of Information
Introduction to the Display of Information chapter. √
3 - Control & Confirmation
Introduction to the Control & Confirmation chapter. √
4 - Revealing More Information
Introduction to the Revealing More Information chapter. √
Summary to the Component Section Component Wrapup √
III - Widget
Introduction to the Widget section. √
5 - Lateral Access
Introduction to the Lateral Access chapter. √
6 - Drilldown
Introduction to the Drilldown chapter. √
7 - Labels & Indicators
Introduction to the Labels & Indicators chapter. √
8 - Information Controls
Introduction to the Information Controls section. √
Summary to the Widget Section Widget Wrapup √
IV - Input & Output
Introduction to the Input & Output section. √
9 - Text & Character Input
Introduction to the Text & Character Input section. √
10 - General Interactive Controls
Introduction to the General Interactive Controls section. √
Dialer √
11 - Input & Selection
Introduction to the Input & Selection section. √
12 - Audio & Vibration
Introduction to the Audio & Vibration section. √
13 - Screens, Lights & Sensors
Introduction to the Screens, Lights & Sensors section. √
Summary to the Input & Output Section Input & Output Wrapup √
V - Stuff We're (Probably) Not Putting In the Book
We made up a LOT of patterns as short descriptions, and when we got around to organizing and detailing them... they didn't all sound that good after all. Also, we have to keep the book at a reasonable size. But, we don't want to loose track of these, so here's an un-ordered list of those ideas we've kicked aside. For now.
Appendices
To keep the patterns focused on design and implementation, I have pulled all kinds of supporting information out of them. However, a lot of it is still very interesting. And there's no good way for a designer or developer to get a summary of this sort of information.
So, I've included it here as an Appendix, ordered so you can just pretty much read it from one end to the other.
You'll find that a few of the Appendices are actually just lists of resources. And in this day and age, resources are links to websites. Which, of course, will go out of date soon. Luckily, we keep this up to date on the 4ourth Mobile Design Wiki.
Visit any time to get the latest updates, or just to avoid typing in long links from a piece of paper. And please come add your own information, or update old or changed links.
An introduction to mobile radiotelephony - Cause everyone working in the field really should know. √
Introduction to Location Technologies - Location is not just GPS. If you think it is, and are designing applications and services that use it, read this. √
Drawing Tools & Templates - Graphic design tools, UI guidelines, tips for various tools. √
Emulators - Emulators, prototyping tools, design aids, etc. √
Device Detection - Nothing here yet. Just a note that maybe I should gather all these up in one place.
Documentation Templates - Designing documents can be as important to successful implementation as the actual design.
Color Deficit Design Tools - And other tools to help understand colorblindness and related conditions. √
Other Mobile Pattern Libraries - Not that I agree with most of these, but for completeness.
Introduction to Mobile Typography - Overview of basic type terms and some things to watch out for in small screens. √
Greeking - If you need to represent placeholder text, or graphics, read this. √
Human Factors & Physiology - Sensation, Visual Perception, and Information Processing √
References
Other Stuff from the Book
Index - This has not been imported as it's the book's index. It's keyed to page numbers, so doesn't work here. Consider it a value-add for the eBook or printed editions.
Events & Locations
Eric works in Sydney, Australia. Steven lives in the Kansas City, Missouri (US) area.
We're pretty busy with day jobs, freelance jobs and actually writing the book. But if we're scheduled to go somewhere and talk about anything remotely related to mobile (and it's an open meeting you can come to) we'll post it here:
Kansas City UX Show & Tell 22 July 2011
Float Mobile Learning Symposium 10 June 2011, Bradley University, Peoria, Illinois
Applying Patterns to Mobile Design, an O'Reilly Webcast (first of a series) 8 November 2011. Watch the recording.
MoDevEast 1 December 2011, Gannett Conference Center, Mclean, Virginia