Steven Hoober wrote the book on mobile design patterns, and is best known for his ongoing research into how people really use touchscreen phones and tablets. He is a reformed unicorn who has been a DBA and a FED but has focused on designing for mobile and multi-channel products since 1999, designing the first Google mobile search, the first mobile app store (for Sprint), mobile browsers including parts of the Samsung one you might be using right now, websites like Weather.com and Lowe's home improvement, and apps for companies like Hallmark, US Bank and Cummins diesel.
Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book Designing Mobile Interfaces at the 4ourth Mobile Patterns Wiki, regularly writes for UX Matters magazine, and UX Magazine, among other writing and speaking.
If you want me to speak at your event, check out my speaking policies first.
Español Steven es un autor y consultor conocido principalmente por su investigación continua sobre cómo las personas realmente utilizan los teléfonos y tablets. Es autor del libro “Designing Mobile Interfaces: Patterns for Interaction Design”. Ha participado en el diseño de apps para empresas como Weather.com, Hallmark, US Bank y Cummins.
Polskie Steven napisał książkę o wzorcach mobilnych projektów i jest najbardziej znany ze swoich ciągłych badań nad tym, jak ludzie naprawdę używają telefonów i tabletów z ekranem dotykowym. Projektuje produkty mobilne i wielokanałowe, m. in. pierwsze Google Mobile Search, pierwszy sklep z aplikacjami mobilnymi (dla Sprint), przeglądarki mobilne, w tym części Samsunga, witryny takie jak Weather.com i Lowe's, oraz aplikacje dla takich firm jak Hallmark, US Bank i Cummins Diesel. Steven jest współtwórcą książki O'Reilly Designing Mobile Interfaces oraz publikuje artykuły na stronie 4ourth Mobile Patterns Wiki, a także regularnie pisze dla magazynu UX Matters.
Why travel to see me when you can spend just $26 for a year's unlimited access to 3.5 hours of lectures, plus associated references and homework, a monthly newsletter and more!
Speaking, Workshops & Other Events
1, 2, 3 for Better Mobile Design - 13 September 2018 - Krakow, Poland
UX for Mobile with Steven Hoober - All day workshop, 17 February 2017 - Pointworks Academy, Kansas City, Missouri - Slideshare - Download PPT (199 mb) - Workshopping Questionnaire (PDF) - Device Scale Sketching (PDF) - Design Annotations (PDF) - Heuristics for Mobile (PDF)
User Friendly 2016 - 17 - 20 November 2016 - Suzhou, China
UXLink Recruiter Bootcamp - 28 September 2016, Online
Skill, Culture, Method: Understanding how people work, to design a better hiring process
Bestica UX Speaker's Series presents Steven Hoober - 12 July 2016, 11am to 12pm CT - Online
Design for Fingers, Touch and People
Go To Webinar Video May require registration
Fourth Stop on the Experience Makers Tour! - Steven Hoober - 18 May 2016 - The Speak Easy, Indianapolis, Indiana
Design for Fingers, Touch and People, followed by brief UI workshop
UXlink - 12 May 2016 - Online
Flatly Authentic Digital Design
UXPA KC - 5 April 2016 - Level 5, 7301 W 133rd St #301, Overland Park, Kansas
Flatly Authentic Digital Design (Preview of UXlink presentation)
Mobile Day Mexico - 16 March, 2016 - Crowne Plaza Hotel de México, Dakota 95, Col. Nápoles, Ciudad de México.
Design for Fingers, Thumbs, and People - 9 am
UXPA Kansas City - 14 September, 2015 - The Nerdery, Kansas City, Missouri.
STC Technical Communication Summit - 21 - 24 June, 2015 - Columbus, Ohio.
Phones Aren't Flat: Designing for People, Data and Ecosystems - 45 minutes with hands-on work - Slideshare
MoDevUX 2015 - 23 - 24 March, 2015 - Arlington, Virginia.
SXSW 2015 - 13 - 17 March, 2015 - Austin, Texas.
Midwest UX - 23-25 October, 2014 - Herron School of Art & Design (well, my sessions are), Indianapolis, Indiana.
That Conference - 11-13 August, 2014 - Kalahari Resort, Wisconsin Dells.
Also, an OpenSpaces session
2014 mLearnCon Conference and Expo - 24-26 June - San Diego, California.
How People Hold and Touch Their Mobile Devices
UXPA-KC - 2 June - VML, Kansas City, Missouri
SoCal UX Camp - 31 May CSF, Garden Grove, California.
2014 Interagency Mobile Learning Webinar - 20-22 May - Online
How People Really Hold and Touch (their phones) Slideshare
TechJobsLA - 5 April - Blankspaces DTLA, Los Angeles, California.
Workshop - Physical, Digital, Human: Designing Experiences for Mobile and the Internet of Things Slideshare
IxDA Los Angeles - 4 April - CP+B, Santa Monica, California
How People Really Hold and Touch... their phone YouTube
Developer Week SF 2014 - 18-19 February - San Francisco, California.
Multi-Device Development: Building for Everything (Panel)
Convey UX - 5-7 February - Seattle, Washington.
Mobile Trends Conference - 16-17 January - Krakow, Poland.
Entrepreneurial User Experience Workshop - 6 & 8 January - Kauffman Foundation, Kansas City, Missouri.
MoDev East - 12 December - Mclean, Virginia.
Design for Fingers, Thumbs, and People Slideshare
DevLearn - 23-27 October - Mobile Learning Stage, Las Vegas.
Panel: Exploring the Present and Future of Mobile Learning, 10am 23 Oct
Presentation: Mobile Design: Adding Mobile to Your Learning Ecosystem, 11am, 24 Oct Slideshare
eLearning Guild - September Online Forum - 19-20 September - (Online)
How People Really Hold and Touch (their phones) Session Recording
2013 Interagency Mobile Learning Webinar Series - 16-18 July - (Online)
Ask the Mobile Experts: An Interactive Panel Discussion! Video
mLearnCon - 18-20 June - San Jose, California.
MoDevUX - 9-11 May - Mclean, Virginia.
MMConf - 18-19 April - Krakow, Poland.
The Trouble With All Those Boxes (Slideshare)
Interaction Design BOF Yahoo! (sponsored by BayCHI and IXDA Silicon Valley) - 17 Jan - Sunnyvale, California.
Float Mobile Learning Symposium during Techweek 2012 - 25 June - Chicago Merchandise Mart.
D2WC - Designer, Developer, Mobile Workflow - 16-18 May - Mariott Hotel, Country Club Plaza, Kansas City, Missouri.
MoDevUX - 20 April - Ritz Carlton Hotel, Tysons Corner, Virginia.
- IXDA Toronto - 23 Feb - Toronto, Ontario, Canada.
Kansas City UX Show & Tell - 22 July - Kansas City, Missouri
Float Mobile Learning Symposium - 10 June - Bradley University, Peoria, Illinois
MoDevEast - 1 December - Gannett Conference Center, Mclean, Virginia
Cannot recall. Should look it up sometime...
- User Centered Design - 2 November - Art Institutes International Kansas City
Mobile Design in :20 Introduction to mobile for designers
- Design for Mobile 2010 - September 2010 - Chicago, Illinois
Designing Device Design Deliverables
"Design for Mobile First" Panel with Scott Jenson & Luke Wroblewski
- JCCC - 16 November 2009
Ten things web designers need to know before going mobile
November KCDesignCore Meeting - 5 November 2009 - JCCC Reginer Campus
Designing for Mobile Devices
- Design for Mobile 2009 - 21 April 2009 - Lawrence, Kansas
Weather Channel Mobile Redesign: After Action Report Slideshare
MobileWidgetCamp - 7 September 2008 - Austin, Texas
As you may have noticed, I will happily share information with anyone. I'd love to come to your conference, workshop series, or other event. But, since I have spent so much time and money on this over the last few years, I want to be clear what I do, under what conditions:
- Make a presentation with you, for your audience and their skill level and interests. I will only talk about things I know I can confidently explain or have an opinion on.
- Go to any location, at almost any time. Check with me first to make sure it fits my schedule, but in general I do everything first-come, first-served and do not mind travel at all.
- Attend your whole event, assuming it is remotely something I can follow.
- Be social. I'll answer questions, on stage or off, come to lunches or drinks, and be a top tweeter of other speakers at your event.
- Participate however else you ask me. Need a spare person on a panel, to sign books or sit at a lunch table and incite conversation? Okay!
- Give away stuff, maybe. I often have spare stuff, like books or software. Stuff I have enough of or don't need. If so, I tend to bring it along and give it away to attendees.
- Work with me on any arrangements, and to make sure the presentation or workshop appeals to your attendees, and meets their expectations.
- Provide graphics as needed (your event logo, for example) to assure my customizations look professional and support your brand.
- Provide suitable facilities and materials for workshops. It won't go as well without a good room, paper, Post-It notes, and markers. Plus I probably travel so can't bring them easily.
- Assure there's a normal projector. VGA or HDMI, not a silly USB system so I can't attach other devices or see speaker notes.
- Make sure I will not lose money on the deal. You have to cover any travel expenses I incur for your event alone, lodging and a reasonable fee for meals outside the event. I don't care how: Give me enough honorarium to cover it, let me turn in receipts for reimbursement or you arrange the travel yourself. This can include picking me up at the airport vs paying for a cab. You can finagle this also: get one of your sponsors or your boss to pay me to come to the office for a workshop, that just happens to be the day before your event. That counts.
- Have a published code of conduct, and a demonstrated policy of abiding by it, and of generally providing safe and responsible environments and events.
I don't have any demands aside from those listed. I have no fixed fees. I don't demand money to account for notional lost business, or anything.
Note: I only really speak English. If not all your attendees are fluent in it, tell me so I can deliver the deck early with extra words for translation, so everyone can follow along a little better.
If you want me to come talk to or train your company, in such a way there should probably be an NDA, you should contact me to arrange this as a piece of paid work, and to make sure it addresses the specific needs of your organization.
Quotes About How Awesome I am
"It’s possible that Steven Hoober has done more research than any one human being on mobile and in his presentation, Tools for Mobile UX Design and How People Really Hold and Touch he definitely provided the data proving it! I recommend that anyone who is doing mobile design watch this presentation, which provides great heuristics to keep in mind in terms of text size, visible target, finger size, design by zones and more. He also has for sale on his website, 4ourth.com, a great little tool, which enables UX designers to evaluate their mobile design based upon actual text and finger size!" Lisa L. Trager
Other Online Resources
Slideshare and YouTube also include items on land navigation and sensors, but just ignore those.
Mostly for me, in case I need another promotional ones. These are approved by my wife as things where I don't look stupid and am not doing something (mostly: shooting) that would offend some people.
http://www.flickr.com/photos/mmconf/8746504465/ Up on stage at MM Conf in Krakow.
http://www.flickr.com/photos/shoobe01/10078963473/ Current Twitter profile.
https://www.flickr.com/photos/shoobe01/13426590865/ On stage at DevLearn in Las Vegas.
http://www.flickr.com/photos/shoobe01/2582913529/ In a small plane.
http://www.flickr.com/photos/shoobe01/2493154703/ Drawing on a whiteboard.
http://www.flickr.com/photos/shoobe01/2493150191/ Also working on a whiteboard.
http://www.flickr.com/photos/shoobe01/2497851835/ Intense focus while I engrave something.
http://www.flickr.com/photos/shoobe01/6402658661/ Drawing with a baby.
http://www.flickr.com/photos/shoobe01/6454896879/ Facebook headline now, working at desk.
http://www.flickr.com/photos/shoobe01/8678675346/ Working at computer, with cat.