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* How People Really Hold and Touch (their phones) * Turning Boxes into Ecosystems: Designing for Ecosystems and People Instead of Screens and Pages |
* Designing UI and UX for Your Learners and Not for the Device (Panel) * Turning Boxes into Ecosystems: Designing for Ecosystems and People Instead of Screens and Pages [[http://www.slideshare.net/shoobe01/boxes-m-learncon2013s|Slideshare]] * How People Really Hold and Touch (their phones) [[http://www.slideshare.net/shoobe01/touchhold-m-learncons|Slideshare]] * 2013 Interagency Mobile Learning Webinar Series, 16-18 July 2013 (Online) * TBD |
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* [[http://conveyux.com/|Convey UX]], 5-7 February, 2014 Seattle, Washington * Tools for Mobile UX Design (90 min Mini-Workshop) * How People Really Hold and Touch... their phones (40 min Presentation) |
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=== Other Writing === I also write occasional articles, write a regular [[http://www.uxmatters.com/mt/mt-ftsearch.cgi?IncludeBlogs=1&limit=20&search=steven+hoober|column for UX Matters]], and edit books and other articles. If you like what I say at a conference, you might like this also. * In 2010 I wrote an article reviewing the current (rather sexy) state of in car terminals for police, their connectivity and how they are used or can be a danger. It got reprinted in a couple of police journals, and was quoted in the Atlantic as [[http://www.theatlantic.com/technology/archive/2010/01/attention-must-be-paid/33098/|Attention Must be Paid]] though they got my name wrong. * [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Designing Mobile Interfaces: Patterns for Interaction Design]] - Seriously, that's what the content of this whole wiki is about. * [[http://www.lulu.com/shop/search.ep?contributorId=518289|Designing by Drawing]] - Basically all my design process and artifact-management methods in one place. Some is now a bit out of date (2009), and it doesn't have a lot of current, mobile-specific methods. But I still refer to it weekly. Also available, cheap via [[http://itunes.apple.com/us/book/designing-by-drawing/id489620372?mt=11|iTunes]] but I am really not sure I get money if you buy it from there. * [[http://www.amazon.com/Smashing-WebKit-Magazine-Book-Series/dp/1119999138/ref=sr_1_1?s=books&ie=UTF8&qid=1335314414&sr=1-1|Smashing Webit]] - I totally did not write this. I was just the technical editor, and Jon Raasch did a good job gathering all the info. * [[http://uxmatters.com/mt/archives/2012/04/eyes-on-the-road-or-mind-on-the-road.php|Eyes on the Road or Mind on the Road?]] - Article on AR, telepresence, transparent displays and the way distraction actually works, published in UX Matters. * [[http://www.uxmatters.com/mt/archives/2012/04/agile-user-experience-design.php|Agile User Experience Design]] - I was one of a half-dozen experts who contributed thoughts to another UX Matters column that Janet Six collected. * [[http://shoobe01.blogspot.com/|Donttouchme.com]] - I blog irregularly, but often sharing stuff I find useful and generally applicable. This is where some basics for the books came from, so I presume my current writing is equally relevant. * [[http://ux.walkme.com/i-lost-my-laptop-and-it-didnt-really-matter/|I lost my laptop... and it didn't really matter]] published on UX Motel, May 2013. |
Steven Hoober
Current & Recently Past Events
MobileWidgetCamp, Austin, Texas, 7 September 2008
- JCCC, 16 November 2009
- Ten things web designers need to know before going mobile
- Design for Mobile 2009, 21 April 2009
- Design for Mobile 2010, Chicago, Illinois, September 2010
- Designing Device Design Deliverables
"Design for Mobile First" Panel with Scott Jenson & Luke Wroblewski
- User Centered Design, Art Institutes International, 2 November 2010
- Mobile Design in :20 Introduction to mobile for designers
Kansas City UX Show & Tell 22 July 2011
Float Mobile Learning Symposium 10 June 2011, Bradley University, Peoria, Illinois
Video of presentation in 4 parts
Applying Patterns to Mobile Design, an O'Reilly Webcast 8 November 2011.
MoDevEast 1 December 2011, Gannett Conference Center, Mclean, Virginia
Avoiding the Heuristic Solution, an O'Reilly Webcast 31 Jan 2012.
Agile UX: The What, Why, and How IXDA Toronto, 23 Feb 2012.
User Centered Execution for Mobile UX Designers, an O'Reilly Webcast 29 Feb 2012.
MoDevUX Ritz Carlton Hotel, Tysons Corner, Virginia. 20 April 2012.
D2WC - Designer, Developer, Mobile Workflow Mariott Hotel, Country Club Plaza, Kansas City, Missouri. 16-18 May 2012.
Float Mobile Learning Symposium during Techweek 2012, Chicago Merchandise Mart, 25 June 2012.
Executing for Every Screen, an O'Reilly Webcast 10 July 2012.
Interaction Design BOF Yahoo! (sponsored by BayCHI and IXDA Silicon Valley), Sunnyvale, California, 17 Jan 2013.
MMConf Krakow, Poland, 18-19 April 2013.
The Trouble With All Those Boxes (Slideshare)
MoDevUX Mclean, Virginia, 9-11 May 2013
Workshop: Turning Boxes into Ecosystems: Successful multi-channel, multi-platform, multi-user design Slideshare
How People Really Hold and Touch (their phones) Slideshare
mLearnCon San Jose, California, 18-20 June 2013
- Designing UI and UX for Your Learners and Not for the Device (Panel)
Turning Boxes into Ecosystems: Designing for Ecosystems and People Instead of Screens and Pages Slideshare
How People Really Hold and Touch (their phones) Slideshare
- 2013 Interagency Mobile Learning Webinar Series, 16-18 July 2013 (Online)
- TBD
eLearning Guild - September Online Forum, 19-20 September 2013 (Online)
- How People Really Hold and Touch (their phones)
Convey UX, 5-7 February, 2014 Seattle, Washington
- Tools for Mobile UX Design (90 min Mini-Workshop)
- How People Really Hold and Touch... their phones (40 min Presentation)
Speaker's Bio
Steven Hoober has been documenting design process for all of his 15 year design career, and entered mobile full time in 2007 when he joined Little Springs Design. His work includes Designing by Drawing, the O'Reilly book Desiging Mobile Interfaces, and an extensive reference mobile resources website to support it. Steven has led projects on security, account management, content distribution, and communications services for numerous products, from construction supplies to hospital recordkeeping.
Steven’s mobile work has included design of browsers, e-readers, search, NFC, mobile banking, data communications, location, and OS overlays. Steven spent eight years at U.S. mobile operator Sprint, and has also worked with AT&T, Qualcomm, Samsung, Skyfire, Bitstream, VivoTech, TA Telecom, The Weather Channel, Omni Symmetry, Thwapr, FaceDial, PillPhone, Copia, IGLTA, St. Luke's Shawnee Mission Medical Center, Lowe's, Hallmark, uClick, Bank Midwest, IBT, Location Sentry, and U.S. Bank.
He consults on UX strategy and design with 4ourth Mobile, and writes a regular column on mobile for UX Matters magazine.
Strategist, architect, and designer for every screen
Steven Hoober is a mobile strategist, architect and interaction designer whose 4ourth Mobile helps large companies, mobile service providers and startups understand how to exploit mobile technology to meet the needs of their users. He has been doing mobile and multi-channel design since 1999, working on everything from the earliest app stores, to browser design, to pretty much everything but games. Steven wrote the patterns and technical appendices for the book Designing Mobile Interfaces, maintains a repository of mobile design and development information at the 4ourth Mobile Patterns Wiki and publishes a regular column on mobile in UX Matters magazine.
Other Online Resources
Slideshare and YouTube also include items on land navigation and sensors, but just ignore those.
O'Reilly Events then click the Multimedia tab
Other Photos
Mostly for me, in case I need another promotional ones. These are approved by my wife as things where I don't look stupid and am not doing something (mostly: shooting) that would offend most people.
http://www.flickr.com/photos/shoobe01/6454896879/ Facebook headline now.