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Steven Hoober [[http://4ourth.com/wiki/|wrote the book]] on mobile design patterns, and is best known for his ongoing research into [[https://www.youtube.com/watch?feature=player_detailpage&v=GvSU1x9KncA#t=592|how people]] [[http://www.slideshare.net/shoobe01/40min-how-peopleholdtouchconveys-30874671|really use]] touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Designing Mobile Interfaces]] at the [[http://4ourth.com/wiki|4ourth Mobile Patterns Wiki]], regularly writes for [[http://www.uxmatters.com/mt/mt-ftsearch.cgi?IncludeBlogs=1&limit=20&search=steven+hoober|UX Matters]] magazine, and [[https://uxmag.com/contributors/steven-hoober|UX Magazine]], among other [[http://4ourth.com/wiki/Mentions%2C%20Reviews%20%26%20Other%20Writing|writing]] and [[http://4ourth.com/wiki/Speaking|speaking]]. | Steven Hoober [[http://4ourth.com/wiki/|wrote the book]] on mobile design patterns, and is best known for his ongoing research into [[4ourth.com/tppt|how people]] [[4ourth.com/tvid|really use]] touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Designing Mobile Interfaces]] at the [[http://4ourth.com/wiki|4ourth Mobile Patterns Wiki]], regularly writes for [[http://www.uxmatters.com/mt/mt-ftsearch.cgi?IncludeBlogs=1&limit=20&search=steven+hoober|UX Matters]] magazine, and [[https://uxmag.com/contributors/steven-hoober|UX Magazine]], among other [[http://4ourth.com/wiki/Mentions%2C%20Reviews%20%26%20Other%20Writing|writing]] and [[http://4ourth.com/wiki/Speaking|speaking]]. |
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/* * '''[[Midwest UX]] - 23 October, 2014 - Indianapolis, Indiana.''' * ''Designing for Ecosystems: The Intersection of Connected Technology & People'' */ |
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* ''Design for Fingers, Thumbs, and People: Real World Data and Tactics for Designing Touchscreen Interfaces'' * '''[[http://www.elearningguild.com/mLearnCon/content/3195/mlearncon-2014--mobile-learning-conference--expo--registration-information/?selection=doc.3151|2014 mLearnCon Conference and Expo]] - 24-26 June - San Diego, California.''' |
* ''Design for Fingers, Thumbs, and People: Real World Data and Tactics for Designing Touchscreen Interfaces [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' * [[http://www.elearningguild.com/mLearnCon/sessions/session-details.cfm?event=220&fromselection=doc.3234&from=sessionslist&session=5450|2014 mLearnCon Conference and Expo]] - 24-26 June - San Diego, California. |
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* ''Preview of UXPA London — How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tppt|Slideshare]]'' | * ''Preview of UXPA London — How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' |
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* ''Design for Fingers, Thumbs & People - How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tppt|Slideshare]]'' | * ''Design for Fingers, Thumbs & People - How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' |
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* Make a presentation with you, for your audience and their skill level and interests. | * Make a presentation with you, for your audience and their skill level and interests. I will only talk about things I know I can confidently explain or have an opinion on. |
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* Be social. I'll come to lunches, drinks, and be a top tweeter of other speakers at your event. | * Be social. I'll answer questions, on stage or off, come to lunches or drinks, and be a top tweeter of other speakers at your event. |
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* Make sure I will not loose money on the deal. You have to cover any travel expenses I incur for your event alone, lodging and a reasonable fee for meals outside the event. I don't care how: Give me enough honorarium to cover it, let me turn in receipts for reimbursement or you arrange the travel yourself. This can include picking me up at the airport vs paying for a cab. You can finagle this also: get one of your sponsors or your boss to pay me to come to the office for a workshop, that just happens to be the day before your event. That counts. | * Make sure I will not lose money on the deal. You have to cover any travel expenses I incur for your event alone, lodging and a reasonable fee for meals outside the event. I don't care how: Give me enough honorarium to cover it, let me turn in receipts for reimbursement or you arrange the travel yourself. This can include picking me up at the airport vs paying for a cab. You can finagle this also: get one of your sponsors or your boss to pay me to come to the office for a workshop, that just happens to be the day before your event. That counts. |
Steven Hoober
Strategist, architect, and designer for every screen
Steven Hoober wrote the book on mobile design patterns, and is best known for his ongoing research into how people really use touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book Designing Mobile Interfaces at the 4ourth Mobile Patterns Wiki, regularly writes for UX Matters magazine, and UX Magazine, among other writing and speaking.
If you want me to speak at your event, check out my speaking policies first.
Speaking, Workshops & Other Events