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Steven Hoober [[http://4ourth.com/wiki/|wrote the book]] on mobile design patterns, and is best known for his ongoing research into [[https://www.youtube.com/watch?feature=player_detailpage&v=GvSU1x9KncA#t=592|how people]] [[http://www.slideshare.net/shoobe01/40min-how-peopleholdtouchconveys-30874671|really use]] touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Designing Mobile Interfaces]] at the [[http://4ourth.com/wiki|4ourth Mobile Patterns Wiki]], regularly writes for [[http://www.uxmatters.com/mt/mt-ftsearch.cgi?IncludeBlogs=1&limit=20&search=steven+hoober|UX Matters]] magazine, and [[https://uxmag.com/contributors/steven-hoober|UX Magazine]], among other [[http://4ourth.com/wiki/Mentions%2C%20Reviews%20%26%20Other%20Writing|writing]] and [[http://4ourth.com/wiki/Speaking|speaking]]. | Steven Hoober [[http://4ourth.com/wiki/|wrote the book]] on mobile design patterns, and is best known for his ongoing research into [[4ourth.com/tppt|how people]] [[4ourth.com/tvid|really use]] touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book [[http://www.amazon.com/gp/product/1449394639/ref=as_li_tf_tl?ie=UTF8&tag=4ourthmobile-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1449394639|Designing Mobile Interfaces]] at the [[http://4ourth.com/wiki|4ourth Mobile Patterns Wiki]], regularly writes for [[http://www.uxmatters.com/mt/mt-ftsearch.cgi?IncludeBlogs=1&limit=20&search=steven+hoober|UX Matters]] magazine, and [[https://uxmag.com/contributors/steven-hoober|UX Magazine]], among other [[http://4ourth.com/wiki/Mentions%2C%20Reviews%20%26%20Other%20Writing|writing]] and [[http://4ourth.com/wiki/Speaking|speaking]]. |
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/* * '''[[Midwest UX]] - 23 October, 2014 - Indianapolis, Indiana.''' * ''Designing for Ecosystems: The Intersection of Connected Technology & People'' */ |
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* ''Design for Fingers, Thumbs, and People: Real World Data and Tactics for Designing Touchscreen Interfaces'' * '''[[http://www.elearningguild.com/mLearnCon/content/3195/mlearncon-2014--mobile-learning-conference--expo--registration-information/?selection=doc.3151|2014 mLearnCon Conference and Expo]] - 24-26 June - San Diego, California.''' |
* ''Design for Fingers, Thumbs, and People: Real World Data and Tactics for Designing Touchscreen Interfaces [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' * [[http://www.elearningguild.com/mLearnCon/sessions/session-details.cfm?event=220&fromselection=doc.3234&from=sessionslist&session=5450|2014 mLearnCon Conference and Expo]] - 24-26 June - San Diego, California. |
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* '''[[http://uxpakc.org/event/speaker-series-touchscreen-interfaces-with-steven-hoober/|UXPA-KC]] - 2 June - VML, Kansas City, Missouri''' * ''Preview of UXPA London — How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tppt|Slideshare]]'' |
* [[http://uxpakc.org/event/speaker-series-touchscreen-interfaces-with-steven-hoober/|UXPA-KC]] - 2 June - VML, Kansas City, Missouri * ''Preview of UXPA London — How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' |
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* ''Design for Fingers, Thumbs & People - How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tppt|Slideshare]]'' | * ''Design for Fingers, Thumbs & People - How People Really Hold and Touch Their Phones and Tablets [[http://www.4ourth.com/tvid|YouTube]] [[http://www.4ourth.com/tppt|Slideshare]]'' |
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===== I will: ===== * I will make a presentation with you, for your audience and their skill level and interests. * I will go to any location, at almost any time. Check with me first to make sure it fits my schedule, but in general I do everything first-come, first-served and do not mind travel at all. |
''I will:'' * Make a presentation with you, for your audience and their skill level and interests. I will only talk about things I know I can confidently explain or have an opinion on. * Go to any location, at almost any time. Check with me first to make sure it fits my schedule, but in general I do everything first-come, first-served and do not mind travel at all. |
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* Be social. I'll come to lunches, drinks, and be a top tweeter of your event. | * Be social. I'll answer questions, on stage or off, come to lunches or drinks, and be a top tweeter of other speakers at your event. |
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You will: * I only really speak English. If not all your attendees are fluent in it, tell me so I can deliver the deck early with extra words for translation, so everyone can follow along a little better. * I have no fixed fees. I don't demand money to account for notional lost business or anything. * I will not loose money on the deal. You have to cover my travel expenses, lodging and a reasonable fee for meals outside the event. I don't care how: Give me enough honorarium to cover it, let me turn in receipts for reimbursement or you arrange the travel yourself. This can include picking me up at the airport vs paying for a cab. I don't have any demands aside from those listed. |
''You will:'' * Work with me on any arrangements, and to make sure the presentation or workshop appeals to your attendees, and meets their expectations. * Provide graphics as needed (your event logo, for example) to assure my customizations look professional and support your brand. * Provide suitable facilities and materials for workshops. It won't go as well without a good room, paper, Post-It notes, and markers. Plus I probably travel so can't bring them easily. * Assure there's a normal projector. VGA or HDMI, not a silly USB system so I can't attach other devices or see speaker notes. * Make sure I will not lose money on the deal. You have to cover any travel expenses I incur for your event alone, lodging and a reasonable fee for meals outside the event. I don't care how: Give me enough honorarium to cover it, let me turn in receipts for reimbursement or you arrange the travel yourself. This can include picking me up at the airport vs paying for a cab. You can finagle this also: get one of your sponsors or your boss to pay me to come to the office for a workshop, that just happens to be the day before your event. That counts. I don't have any demands aside from those listed. I have no fixed fees. I don't demand money to account for notional lost business, or anything. Note: I only really speak English. If not all your attendees are fluent in it, tell me so I can deliver the deck early with extra words for translation, so everyone can follow along a little better. |
Steven Hoober
Strategist, architect, and designer for every screen
Steven Hoober wrote the book on mobile design patterns, and is best known for his ongoing research into how people really use touchscreen phones and tablets. He has been doing mobile and multi-channel design since 1999, designing the earliest mobile app store and the first Google mobile search for Sprint, several mobile browsers, many mobile sites such as Weather.com, and apps for companies like Hallmark, US Bank and Cummins. Steven maintains a repository of mobile design and development information including all the content from the O'Reilly book Designing Mobile Interfaces at the 4ourth Mobile Patterns Wiki, regularly writes for UX Matters magazine, and UX Magazine, among other writing and speaking.
If you want me to speak at your event, check out my speaking policies first.
Speaking, Workshops & Other Events