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 * [[http://accessibility.voxmedia.com/|Accessibility Guidelines]] Sadly, a bit messy and not consolidated enough. Just a menu of options from various (referenced) sources. But, it's a checklist and there are sources so that is sometimes useful.  * [[http://accessibility.voxmedia.com/|Accessibility Guidelines]] Sadly, a bit messy and not consolidated enough. Just a menu of options from various (referenced) sources. But, it's a checklist and there are sources so that is sometimes useful. This and the motion sickness study are added to the A11y deck, but I haven't actually re-narrated, so it's not in the video version. If you need it to show off or something, remind me and I'll update those slides in the video, also.

This week UXmatters published another article I've been slowly working on for a while, Mobile UX Design Approaches: Workshops. While it's ostensibly about running design workshops, much of my initial ranting is against badly done Lean and Agile and things it has led to like the GV Design Sprint. This is pure evil in my book, and it's even necessary.

This is probably the most important bit of research that I've seen in years: The Genetics of Motion Sickness The title really buried the lede there. I'll help: Motion sickness effects about 1/3 of the population. One third! A genome-wide study identifies the exact 35 genetic variations and gave us that number. Big damned deal here. Motion effects and AR/VR cannot be used (may even be disabling) to around 1/3rd of the total population! That means don't plan on an AR/VR world, stop it with parallax scrolling, no more auto-playing video or animated GIFs, etc. etc.

Other articles I think you should read, mostly with my own summary or commentary, but this time a tiny bit ordered and grouped. A little:

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September 2016 (last edited 2016-09-11 17:23:25 by shoobe01)