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Just today UXmatters published an article I've been slowly pondering for a year or two, on being [[http://www.uxmatters.com/mt/archives/2016/07/flatly-authentic.php|Flatly Authentic]]. If you read all my works, you'll notice that I reused some of the ideas and images, and some of you may have also seen a presentation with the same title and many of the same words. This week UXmatters published another article I've been slowly working on for a while, [[http://www.uxmatters.com/mt/archives/2016/09/mobile-ux-design-approaches-workshops.php|Mobile UX Design Approaches: Workshops]]. While it's ostensibly about running design workshops, much of my initial ranting is against badly done Lean and Agile and things it has led to like the GV Design Sprint. This is pure evil in my book, and it's even necessary.
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The gist is that we need to stop thinking that it's flat or skeuomorphic. We need to stop thinking that we can only inherit design cues from paper and physical spaces. Digital domains have shape, space and dimension themselves. They have layering. They are used by people. And we can leverage these to make designs that work for people, and work not in affected, fake ways but authentically digital ways.


Questions, comments? Send them back to me, or tell me you just have to get on Skype to argue. We'll set up a time.





[[http://www.uxmatters.com/mt/archives/2016/09/mobile-ux-design-approaches-workshops.php|Mobile UX Design Approaches: Workshops]] UXmatters, 8 September 2016.
This is probably the most important bit of research that I've seen in years: [[http://blog.23andme.com/23andme-research/the-genetics-of-motion-sickness-2/|The Genetics of Motion Sickness]] The title really buried the lede there. I'll help: Motion sickness effects about 1/3 of the population. One third! A genome-wide study identifies the exact 35 genetic variations and gave us that number. Big damned deal here. Motion effects and AR/VR cannot be used (may even be disabling) to around 1/3rd of the total population! That means don't plan on an AR/VR world, stop it with parallax scrolling, no more auto-playing video or animated GIFs, etc. etc.
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 * [[https://medium.com/@abdelrahmanosama/why-do-most-startups-fail-the-answer-is-ux-no-not-ux-as-in-ui-ux-real-ux-fffa61465600#.hdb7rbb3n|Why do most startups fail? the answer is UX, no not UX as in UI/UX, real UX]]
 * [[http://blog.23andme.com/23andme-research/the-genetics-of-motion-sickness-2/|]] Buried the lede there. I'll help: Motion sickness effects about 1/3 of the population. One third! A genome-wide study identifies the exact 35 genetic variations and gave us that number. Big damned deal here. Motion effects and AR/VR cannot be used (may even be disabling) to around 1/3rd of the total population!!!! WILL ADD TO A11Y DECK
 * [[http://accessibility.voxmedia.com/|Accessibility Guidelines]] Sadly, a bit messy and not consolidated enough. Just a menu of options from various (referenced) sources. But, it's a checklist and there are sources so that is sometimes useful. WILL ALSO ADD to a11y deck!
 * [[http://accessibility.voxmedia.com/|Accessibility Guidelines]] Sadly, a bit messy and not consolidated enough. Just a menu of options from various (referenced) sources. But, it's a checklist and there are sources so that is sometimes useful.
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 * [[https://medium.com/@abdelrahmanosama/why-do-most-startups-fail-the-answer-is-ux-no-not-ux-as-in-ui-ux-real-ux-fffa61465600#.hdb7rbb3n|Why do most startups fail? the answer is UX, no not UX as in UI/UX, real UX]]

This week UXmatters published another article I've been slowly working on for a while, Mobile UX Design Approaches: Workshops. While it's ostensibly about running design workshops, much of my initial ranting is against badly done Lean and Agile and things it has led to like the GV Design Sprint. This is pure evil in my book, and it's even necessary.

This is probably the most important bit of research that I've seen in years: The Genetics of Motion Sickness The title really buried the lede there. I'll help: Motion sickness effects about 1/3 of the population. One third! A genome-wide study identifies the exact 35 genetic variations and gave us that number. Big damned deal here. Motion effects and AR/VR cannot be used (may even be disabling) to around 1/3rd of the total population! That means don't plan on an AR/VR world, stop it with parallax scrolling, no more auto-playing video or animated GIFs, etc. etc.

Other articles I think you should read, mostly with my own summary or commentary, but this time a tiny bit ordered and grouped. A little:

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September 2016 (last edited 2016-09-11 17:23:25 by shoobe01)