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Also "touchless gestures" which can be very similar to on-screen gestures, but don't make contact... Review how the KB on the Wii works, for the virtual cursor and highlight functions. == Problem == == Solution == == Variations == == Interaction Details == == Presentation Details == == Antipatterns == == Examples == |
Think Wii, Kinect. Sort of in between (many gestures are wrist-level, so using it as a pointing device) and the effect is different. E.g. needs to have an affector (made that word up): either a cursor, or an element on the screen such as a character in a game, that is clearly under direct control of the input mechanism... etc. Easy to write an interaction pattern, I think.
Also "touchless gestures" which can be very similar to on-screen gestures, but don't make contact...
Review how the KB on the Wii works, for the virtual cursor and highlight functions.
Problem
Solution
Variations
Interaction Details
Presentation Details
Antipatterns