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Review how the KB on the Wii works, for the virtual cursor and highlight functions.




== Problem ==


== Solution ==


== Variations ==


== Interaction Details ==


== Presentation Details ==


== Antipatterns ==


== Examples ==

Think Wii, Kinect. Sort of in between (many gestures are wrist-level, so using it as a pointing device) and the effect is different. E.g. needs to have an affector (made that word up): either a cursor, or an element on the screen such as a character in a game, that is clearly under direct control of the input mechanism... etc. Easy to write an interaction pattern, I think.

Review how the KB on the Wii works, for the virtual cursor and highlight functions.

Problem

Solution

Variations

Interaction Details

Presentation Details

Antipatterns

Examples

Remote Gestures (last edited 2012-07-19 21:32:21 by shoobe01)