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 * [[https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/AbouttheTouchBar.html#//apple_ref/doc/uid/20000957-CH104-SW1]] Touch bar guidelines... many bad, but interesting to see an all new product specified to this detail level...
 * [[https://www.filamentgroup.com/lab/bulletproof_icon_fonts.html]]
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 * [[http://qz.com/823204/graphic-design-legend-milton-glaser-dispels-a-universal-misunderstanding-of-design-and-art/?utm_source=dlvr.it&utm_medium=twitter]]
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 * [[http://instrktiv.com/en/technical-writing-ux/]] manuals... good point since I hate FAQs, help, etc. but they do exist...
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 * [[http://www.washingtontimes.com/news/2014/feb/9/soldiers-say-intel-tool-is-too-difficult/]] crappy systems kill. There are tech issues (slow) but unfriendly and hard to figure out? That's UX.  * https://cloudfour.com/thinks/ios-doesnt-support-progressive-web-apps-so-what/ PWAs still worth it, but I say the reason is that anything well considered is good, no PWA specifically. Just consider mobile first, last and mostly. Then everything is more efficient, etc.
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 * [[http://www.washingtontimes.com/news/2014/feb/9/soldiers-say-intel-tool-is-too-difficult/]] crappy systems kill. There are tech issues (slow) but unfriendly and hard to figure out? That's UX. (KEEP NEAR THE NEXT ENTRY)
 * http://www.ntsb.gov/investigations/AccidentReports/Reports/RAB1603.pdf speaking of IoT, we're using web 1.0 practices and keep trying to kill people; how there's no checks, no guardrails. E.g. why not design this to avoid accelerating so fast it hurts people, ever, regardless of commands issued at the moment. This is totally UX, as the intersection of software and reality/people is what the issue is always, but pure s/w devs don't consider reality nearly enough.
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 * https://www.bloomberg.com/technology undisruptable, or self-disrupting... cannot decide. But pick one.

Describe November 2016 here.

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November 2016 (last edited 2016-11-11 02:19:17 by shoobe01)