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 * [[http://qz.com/823204/graphic-design-legend-milton-glaser-dispels-a-universal-misunderstanding-of-design-and-art/?utm_source=dlvr.it&utm_medium=twitter]]
 * [[http://99percentinvisible.org/episode/on-average/]] read all this. Suggested by lisa as relates to a11y. I think of the USAF/USN elimination of the non-norms. May fit as a reference on that page of that deck even.
 * [[http://qz.com/823204/graphic-design-legend-milton-glaser-dispels-a-universal-misunderstanding-of-design-and-art/?utm_source=dlvr.it&utm_medium=twitter|“Design has nothing to do with art”: Design legend Milton Glaser dispels a universal misunderstanding]] and continuing with our misunderstanding and frustration theme, this is a nice article about how art and design are not the same thing. I went to school for aerospace engineering (airplane design), took a lot of graphic design classes, took some industrial design and furniture design classes, and got a degree in art. Skills are shared, but who cares as I use art school skills to speak in public better. The whole concept of art and design is different, and the misconception that design is internalized, and opinion based is a huge, huge impediment to us doing our jobs well.
 * [[http://99percentinvisible.org/episode/on-average/|On Average]] "The built world was not designed for you. It was designed for the average person. Standardized tests, building codes, insurance rates, clothing sizes, The Dow Jones – all these measurements are based around the concept of an “average.”" Good overview of all this, and a lot of it is about ergonomics. We live by that, even if you don't know it, so this is super worth understanding.
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I'll be in China, touristing, doing some work, and speaking at [[http://www.userfriendly.org.cn/en/schedule/guest.aspx?id=1995|User Friendly 2016]] for the next two weeks. If anyone else will be there, or works there, or has a client or friend who should talk to me, tell me all about it.

This week my UXmatters column continued with process and tools. In fact, this article was briefly part of the previous article on [[http://www.uxmatters.com/mt/archives/2016/09/mobile-ux-design-approaches-workshops.php|UX Workshopping] until it started getting too long.

This time around I talk in some detail about Succeeding with Field Usability Testing and Lean Ethnography. I don't do lab research anymore, not for years. I do field methods, and for years I was jealous of people like Jan Chipchase. Then I realized I could do halfassed ethnography by just changing my mindset and setting aside a few minutes for it. To be all modern, I called it Lean Ethnography. I sorta buy it though, as it's one of those where we get 80% results for 10% effort and cost.

While I am brilliant and you should read everything I writ, there are a few other articles I think you should read this month as well:

I'll be in China, touristing, doing some work, and speaking at User Friendly 2016 for the next two weeks. If anyone else will be there, or works there, or has a client or friend who should talk to me, tell me all about it.

For a complete index of the monthly newsletters, see http://4ourth.com/wiki/Newsletter

To sign up for 4ourth Mobile Online Training, visit http://4ourth.com/Training/

November 2016 (last edited 2016-11-11 02:19:17 by shoobe01)