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Describe November 2016 here. This week my UXmatters column continued with process and tools. In fact, this article was briefly part of the previous article on [[http://www.uxmatters.com/mt/archives/2016/09/mobile-ux-design-approaches-workshops.php|UX Workshopping] until it started getting too long.
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 * [[https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/AbouttheTouchBar.html#//apple_ref/doc/uid/20000957-CH104-SW1]] Touch bar guidelines... many bad, but interesting to see an all new product specified to this detail level...
 * [[https://www.filamentgroup.com/lab/bulletproof_icon_fonts.html]]
This time around I talk in some detail about [[http://www.uxmatters.com/mt/archives/2016/11/succeeding-with-field-usability-testing-and-lean-ethnography.php|Succeeding with Field Usability Testing and Lean Ethnography.]] I don't do lab research anymore, not for years. I do field methods, and for years I was jealous of people like Jan Chipchase. Then I realized I could do halfassed ethnography by just changing my mindset and setting aside a few minutes for it. To be all modern, I called it Lean Ethnography. I sorta buy it though, as it's one of those where we get 80% results for 10% effort and cost.

While I am brilliant and you should read everything I writ, there are a few other articles I think you should read this month as well:

 * [[https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/AbouttheTouchBar.html#//apple_ref/doc/uid/20000957-CH104-SW1|macOS Human Interface Guidelines: Touch Bar]] Now, I don't entirely like these, and there are some really shocking decisions like suggesting no labels on icons (!) but it is still super interesting to see them. Not so much to see how the Touch Bar will work, but to read guidelines for design of a whole new system. Those who write specifications, or design for unique IoT devices and embedded controllers may enjoy looking at it from that point of view.
 * [[https://www.filamentgroup.com/lab/bulletproof_icon_fonts.html|Bulletproof Accessible Icon Fonts]] Pretty much exactly what it advertises. Pitfalls, fallback methods, best practices in actually using icon fonts, with decent discussion of why and why not SVG and raster methods. Bookmark this one.
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 * Speaking of quotes from John Lasseter, "My own partner at Pixar for 25 years, Steve Jobs, never liked market research. Never did market research for anything." This is one we still have to fight a whole, whole lot. UX methods are not marketing methods. I have to explain this for almost every research project. We need a movie where UX research is crucial to the plot so everyone gets it. Someone work on that. From [[https://medium.com/art-science/technology-and-the-evolution-of-storytelling-d641d4a27116#.wyykxdk08|Technology and The Evolution of Storytelling]]

This week my UXmatters column continued with process and tools. In fact, this article was briefly part of the previous article on [[http://www.uxmatters.com/mt/archives/2016/09/mobile-ux-design-approaches-workshops.php|UX Workshopping] until it started getting too long.

This time around I talk in some detail about Succeeding with Field Usability Testing and Lean Ethnography. I don't do lab research anymore, not for years. I do field methods, and for years I was jealous of people like Jan Chipchase. Then I realized I could do halfassed ethnography by just changing my mindset and setting aside a few minutes for it. To be all modern, I called it Lean Ethnography. I sorta buy it though, as it's one of those where we get 80% results for 10% effort and cost.

While I am brilliant and you should read everything I writ, there are a few other articles I think you should read this month as well:

For a complete index of the monthly newsletters, see http://4ourth.com/wiki/Newsletter

To sign up for 4ourth Mobile Online Training, visit http://4ourth.com/Training/

November 2016 (last edited 2016-11-11 02:19:17 by shoobe01)