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 * [[https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/AbouttheTouchBar.html#//apple_ref/doc/uid/20000957-CH104-SW1]] Touch bar guidelines... many bad, but interesting to see an all new product specified to this detail level...
 * [[https://www.filamentgroup.com/lab/bulletproof_icon_fonts.html]]
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 * [[http://qz.com/823204/graphic-design-legend-milton-glaser-dispels-a-universal-misunderstanding-of-design-and-art/?utm_source=dlvr.it&utm_medium=twitter]]
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 * [[http://instrktiv.com/en/technical-writing-ux/]] manuals... good point since I hate FAQs, help, etc. but they do exist...
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 * [[http://www.washingtontimes.com/news/2014/feb/9/soldiers-say-intel-tool-is-too-difficult/]] crappy systems kill. There are tech issues (slow) but unfriendly and hard to figure out? That's UX.  * https://cloudfour.com/thinks/ios-doesnt-support-progressive-web-apps-so-what/ PWAs still worth it, but I say the reason is that anything well considered is good, no PWA specifically. Just consider mobile first, last and mostly. Then everything is more efficient, etc.
 * [[https://medium.com/the-creative-founder/ideation-sprints-for-new-products-services-74f925190b4f#.eusbtiat7]] I don't like dot votes, and other stuff but I do like what she calls "freelisting" and it's a nice overview of it.
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 * [[http://www.washingtontimes.com/news/2014/feb/9/soldiers-say-intel-tool-is-too-difficult/]] crappy systems kill. There are tech issues (slow) but unfriendly and hard to figure out? That's UX. (KEEP NEAR THE NEXT ENTRY)
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 * https://www.bloomberg.com/technology undisruptable, or self-disrupting... cannot decide. But pick one.

Describe November 2016 here.

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November 2016 (last edited 2016-11-11 02:19:17 by shoobe01)