The Wheels on the Bus Go Round and Round

Growing up as a kid, I remember singing the song “Wheels on the Bus Go Round” on those long bus rides up to summer camp. It was the adults’ secret weapon to pass the time and keep the kids out of trouble, I presume. It went something like this:

Well, the rest of the song is outside the scope of this book. But imagine if the song was describing today’s city bus commute instead. It might go something like this:

The landscape of mobile use is defined by user-generated input. Luke Wroblewski wrote a blog post titled Data Monday: Input Matters on Mobile, and points out the following:

Consider the many basic functions of text and character data input that a user carries out on their mobile device each day:

If these basic functions of inputting data fail due to an unusable interface, the user will likely not bother with the site or service. That’s a huge risk, considering the emerging trends users are engaged in with their mobile device. Let’s examine these growing trends below.

EHB: Below is a weirdly bulletized list, for you. Normally, you are chattier, and have paragraphs of text instead. Sure, supporting bullets, but just bullets... not sure I get this.

-- SSH

Mobile Commerce

Source: Milo.com, TechCrunch.com.

Mobile Banking

Source: blog.nielsen.com, Juniper Research.

Mobile SMS

Source: Neilson Company.

Mobile Social

Source: http://blog.twitter.com

EHB: What's up with directly sourcing everything? The rest of the book uses end note style, so this seems particularly cumbersome. And they are pretty vague sources. If you have the specifics, especially in the end notes, I'd skip these and just use those.

-- SSH

Input and Selection in the Mobile Space

This chapter will explain input and selection patterns that can be used to maintain a usable interface. Here are some general guidelines to consider:

Touch area and target size for mobile displays

EHB: Everything about this section confuses me. First, not at all sure it's the right place to talk about touch targets. I think under General Interactive Controls.

Also, pixels? Hells no! Even apple is stupid for this specification. After they launched a device that doubled the number of pixels for a not-much-bigger screen. We have our own specs, from a mix of our own research and some of that USAF ergonomics stuff. It's solid. And we have illustrations, and text already in the Mobile Design Elements doc. In fact, I'll just paste it into General Interactive Controls in a moment here so you have it.

-- SSH

Use functions that promote quick and efficient input

Use vertical space effectively

Provide clear affordances

Patterns for Input & Selection

Using Input & Selection functions appropriately provides users methods to enter text and make selections within a list or field. Within this chapter, the following patterns will be discussed.

Input Areas -- Provides a method for users to enter text and other character-based information without restriction.

Form Selections -- A method is provided for users to easily make single or multiple selections from pre-loaded lists of options.

Spinners & Tapes -- A simple, space-efficient method must be provided for users to easily make changes to a setting level or value.

Clear Entry -- Users must be able to remove contents from fields, or entire forms, without undue effort and with a low risk of accidental activation.