So, you work in Photoshop or some similar tool. All of us do, at least to put designs on the screen, or create raster production graphics. Eventually maybe we can get out of this and use almost all programmatic styles and vector art, then do design in vector programs, but we're not there yet.

If you are like almost every VizD I have worked with for a very, very long time, you are doing one key thing wrong. Just one. You are designing for pixels. Yes, even though you are a pixel-pusher by trade, you have to account for (and measure in) physical units. Here's how (all instructions for Photoshop, screenshots from CS6):

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Note the part that says... We're gonna change that. Why? Because nothing is 72 dpi. Nothing! It was a pseudo-standard years and years ago, but in practice there were small variations in all the old CRT monitors that used that. And, even before it came out, there were very different pixel densities. I recall older versions of Windows even had a "96 dpi" setting you could use to make stuff on the screen readable.

Which is very much the point. No mobile phone is anywhere close to 72 dpi. That's really, really, crazy low resolution.