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== Problem ==


== Solution ==


== Variations ==


== Interaction Details ==


== Presentation Details ==


== Antipatterns ==


== Examples ==

Finger Gestures swipe, pinch and zoom, tapping - Relatively FEW are included, as they are patterns. Need to be identifiable best cases. Weird gestures, or those with too much variability for user type, region, etc. are not included as they are not patterns in the sense we mean. SWYPE? text-input: http://swypeinc.com/

Tap Perform action. Go somewhere, select something, etc. Then STOP. People screw this up. See lowish item in this RISKS https://mail.google.com/mail/?shva=1#inbox/12bf56f02bca29b5 pressing selects item, then item on the next screen!

Tap & Hold Alternative interaction - Light "right click" - should provide option, not just DO other action- Different from press and hold?

Drag Moves something. Maybe the whole screen. In the direction (or axis) selected. When not free movement, try to have arrows to indicate axis-of-movement - Cover inertia also. Why not cover 5-way press (ok) and drag (with direction keys) as well???

Pinch Zoom Two finger apple-like pinch to unzoom, etc.

Axis Rotate Two finger rotate. One is axis, one is rotation.

Problem

Solution

Variations

Interaction Details

Presentation Details

Antipatterns

Examples

On-screen Gestures (last edited 2013-10-14 19:26:24 by shoobe01)