Differences between revisions 4 and 5
Revision 4 as of 2011-04-09 13:17:56
Size: 1000
Editor: shoobe01
Comment:
Revision 5 as of 2011-04-09 13:32:56
Size: 2473
Editor: shoobe01
Comment:
Deletions are marked like this. Additions are marked like this.
Line 4: Line 4:


== Solution ==


Additional methods of haptic output are being developed in the laboratory, and may appear in production soon. These include the ability to sense objects that are not physically present, enabling tactile virtual keyboards for example.
Line 10: Line 17:
Notification - Notification - out-of-context alerts, vibrate helps you detect it when sound is off or muffled, and to localize when in a pocket, etc.
Line 15: Line 22:



'''Haptic Output''' for '''[[Notifications]]''' (to include ring tones) is generally considered to be contiguous with the volume control system. Vibrate is either the setting between off and the lowest level, or can be enabled as a switch so it is on (or off) at all volume levels. While being used, vibration will be silenced in the same manner and at the same moment as '''[[Tones]]''' or '''[[Voice Notifications]]''' are. The same mute, cancel or silence functions will be presented when only vibration is enabled, and there is no audio output.

Line 16: Line 29:
like sound... mean something... preferably emulate real items, such as key clicks or the texture of the item being dragged across...


Vibration and sound are closely coupled behaviors and can influence each other in undesirable ways. When both are needed, they generally must be alternating to avoid conflicting with or modifying each other. Alerts, for example, generally vibrate briefly, then sound a brief '''[[Tone]]''', and repeat this until the notification alert time expires or the user cancels or mutes the output.
Line 18: Line 36:
Do not over-use haptic output without a good understanding of the device hardware. If traditional motor-driven vibration is used, it may consume the battery excessively quickly. D Do not over-use haptic output without a good understanding of the device hardware. If traditional motor-driven vibration is used, it may consume the battery excessively quickly.

Vibration responses and reminders. Two different things. Related. Vibrate isn't fixed, but should mean something, feel like a click when a click, feel harsh when "bad" feel soothing when "good" etc. Right now, on most devices, the vibrate device is a motor with an off-center weight. Very inefficient, so very power consuming. Keep this in mind when planning lots of haptic feedback... LOOK UP IF THERE ARE BETTER ONES THAT ARE COST EFFECTIVE. Also, can sometimes cheat with audio, make the speaker do low-tones and it's felt...

Problem

Solution

Additional methods of haptic output are being developed in the laboratory, and may appear in production soon. These include the ability to sense objects that are not physically present, enabling tactile virtual keyboards for example.

Variations

Emphasis - hit a key, it confirms by buzzing or clicking

Response - delay... you do something and it vibrates to say "okay"

Notification - out-of-context alerts, vibrate helps you detect it when sound is off or muffled, and to localize when in a pocket, etc.

Interaction Details

Haptic Output for Notifications (to include ring tones) is generally considered to be contiguous with the volume control system. Vibrate is either the setting between off and the lowest level, or can be enabled as a switch so it is on (or off) at all volume levels. While being used, vibration will be silenced in the same manner and at the same moment as Tones or Voice Notifications are. The same mute, cancel or silence functions will be presented when only vibration is enabled, and there is no audio output.

Presentation Details

like sound... mean something... preferably emulate real items, such as key clicks or the texture of the item being dragged across...

Vibration and sound are closely coupled behaviors and can influence each other in undesirable ways. When both are needed, they generally must be alternating to avoid conflicting with or modifying each other. Alerts, for example, generally vibrate briefly, then sound a brief Tone, and repeat this until the notification alert time expires or the user cancels or mutes the output.

Antipatterns

Do not over-use haptic output without a good understanding of the device hardware. If traditional motor-driven vibration is used, it may consume the battery excessively quickly.

Examples

Haptic Output (last edited 2013-10-08 12:34:51 by shoobe01)