This page is a stub. It's just something to get notes down, and is not final in any way.

Titling and Internal Naming Structure

We always use CLC for the actual pattern names. Bold them (and cross-reference) when referring to them in another pattern, or any other place in the wiki.

Other Terminology

The following terminology will be used with absolute consistency throughout this document. Aside from easing understanding by referring to this legend for any confusing terms, this should allow you to search for any specific terms if needed. If inconsistencies are detected or other terms are found that are not clear, please fix or make someone aware of it.

Specialized terminology used in other areas, such as references to specific features of cognition and psysiology, will generally be defined inline, so will not be defined here.

OEM

Original Equipment Manufacturer. In this case, the handset vendor.

Widget

A small application or access method for a full application whose UI is a small component on the home or idle screen. Widgets can display information and responds to user input, unlike simple icons.

Application

A program, generally running in full-screen mode when in focus, that may be installed by the OEM, or installed by the end user.

OS

The operating system on the handset, or the name of the branded operating system when referred to in the UI, as installed by the OEM.

Handset

The mobile subscriber terminal, regardless of form factor or capabilities.

12-Key

Conventional numeric keypads, geared towards dialing, with keys 0 through 9, * and #.

DTMF

Will only be used to refer to the actual Dual-Tone Multi-Freqency sounds used to activate IVRs and other activities within an active voice call.

QWERTY

Any complete, conventionally-laid-out alphanumeric keyboard.

Idle Screen

The default, non-power-save screen from which the user starts.

Pop-up

Used for any (usually modal) dialog, options or entry box which takes up less than the whole screen. These have the same function (appearing "on top" of the screen) as alert boxes and other pop-up windows on desktop computers.

[TALK]

The dedicated hardware key or on-screen key to initiate a call, which also carry out other related functions. This is no longer likely to be labeled "Talk" on any particular handset, instead having an icon, but this is the standard term.

[END]

The dedicated hardware keu or on-screen key to end a call. As a hardware key, usually carries out other cancelling or exiting functions. This is no longer likely to be labeled "End" on any particular handset, instead having an icon, but this is the standard term.

[BACK]

The dedicated hardware key on Sprint handsets that causes character or word backspace/delete, steps back a screen, or performs other related functions. (Touch screen devices may not have a hardware key for this function).

[KEY]

Other dedicated hardware keys, including numbers and letters on the keypad, will be labeled in ALL CAPS and surrounded by square brackets. E.g. a dedicated Picture key will be discussed as [PICTURE] within this document.

5-Way Pad

Refers to the directional control on scroll-and-select (vs. touch-screen) devices. Directional input by the user will always be referred to as independent key actions: [UP], [DOWN], [LEFT] and [RIGHT]. Pressing the center button is always referred to as [OK] regardless of the key label.

Touch/Pen

Most interactions, at the level discussed here, do not care if the screen is capacitive or resistive, touch or pen. So unless something specific is being discussed (such as finger sizes) they will be used as a single though.

[SIDE VOLUME]

The dedicated volume rocker or key pair. When specific actions must be referred to the labels [UP] and [DOWN] will be appended (e.g. [Side Volume Control]-[UP]).

Left-Softkey or Right-Softkey

In text, softkey locations will always be referred to by their full names. Some tables or notes may used the abbreviations LSK and RSK.

Slider, Clamshell, Candybar

These are the terms used for these common handset form factors. No others will be used in this document. For example "Flip" will not be used in place of "Clamshell."

<Variable>

These "brackets," the less-than and greater-than symbol, will surround variables within other phrases, especially items will be displayed on screen.

"Display Content"

Quotes will be used around content to be displayed or read to the user, such as button labels and in-screen content.