Fingers, Thumbs, and People

Designing for the way your users really hold and touch their phones and tablets

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The mobile smart device has taken over the world, and with it the touchscreen interface. There are over two billion portable touchscreen devices in use today, and hundreds of millions more installed in cars and kiosks.

It's time to set aside personal biases, and ignore poorly-founded guidelines like Apple's 44px for how people use their touchscreen devices. Now we have real data, and can design to proven, universal, human-centric standards.

You might think you know how you, and your users hold and touch mobile phones and tablets, but you are probably wrong. We are bad at self-reporting, and there's much rumor and misunderstanding out there.

This is the one topic I am an absolute authority on. I've done much primary research on this, and published the results of my studies and analysis numerous times. You can see all the basic data, get links to the articles and see a version of the presentation I gave at SXSW earlier this year.

So I am just tossing this in cause I already had it, right? Nope, you get a whole new version of the deck no one else has ever seen, much longer than ever before and including simply everything I know about the topic.

In this course, you'll learn:

  • The truth about how people hold and touch their phones, phablets and tablets
  • Key lies, mistruths, and out of date info you can ignore
  • The technology of touch and how it impacts your design
  • The physiology of touch, and how people's hands really work
  • Ten key tactics to keep in mind when designing and testing for mobile and touch

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Fingers, Thumbs, and People

Designing for the way your users really hold and touch their phones and tablets


49:38 - 29 November 2015

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