UX teams are generally massively underfunded, and understaffed. Most I see or work with have a tiny team of designers feeding dozens or hundreds of developers. Many are alone, the only designer fighting the good fight for user-centric design, and data-driven product development.
After some questions lately on how to start your job when not joining a large and well-organized UX team, I wrote up my tips on carving out a space for your work, and creating the right environment for design-centric product development. There are some special notes on mobile issues, or how to move your existing team from traditional desktop digital into the mobile space as well.
There are over two billion portable touchscreen devices in use today, and hundreds of millions more installed in cars and kiosks. Don't base your design choices on rumor, gut instinct, or bad old data.
4ourth Mobile has performed research into how people really hold and touch their mobile phones and tablets, and it's all free for the taking. You don't even fill out a contact form to have a salesman send you a PDF report.